WRDS 151 Summer Session Course Topics

WRDS 151 is offered to students in the Faculty of Arts

Attendance is mandatory in this course for both online and in-person taught sections.

2026S Terms 1&2

Below are course descriptions for each topic, as well as instructor and scheduling information.  Course topics and descriptions are subject to change depending on the instructor and their availability.

Instructor: Katja Thieme

Sections: M01

Available Times:  T/R 12:00-3:00 PM (in person)

In this section we will study what oral history is, and how the humanities and the social sciences use it. Spoken history can be found in any setting: we form a sense of our personal histories by hearing stories about our families, our cities, and regions; we also tell historical narratives about ourselves to authorities in schools, court houses, and government offices. In addition to this everyday oral history, Indigenous communities have formalized ways of maintaining their cultural systems through storytelling protocols. Looking at examples of both these types of oral history, this course will investigate: How do oral histories and traditions shape the communities in which they occur? How do research disciplines such as social history, anthropology, and health studies use oral stories and traditions? As we explore these questions, you will learn to identify and use different research methods, types of data and evidence, and elements of style in research writing.

Instructor: Jennifer Gagnon

Sections: M02

Available Times:  T/R 6:00-9:00PM - online

Video games are neither “just for kids,” nor simple escapist entertainment. Indeed, video games are fast becoming one of the most profitable and innovative forms of creative and artistic expression today. Deeper study reveals that video games as a genre are heavily influenced by social and political understandings of ability, gender, race, sexuality, and identity. Issues related to diversity and inclusion such as who gets to play, whose stories are told, and who is represented, have taken centre stage in recent explorations of the future of gaming at the intersections of fun, profit, and politics. While video games let the player be in control, not everyone’s stories are represented. The theme of this course will explore how aspects of identity such as gender, race, ability, and sexuality, influence the ways that we experience and respond to the genre of video games as a media making and political practice.

Instructor: Jennifer Cowe

Sections: J11

Available Times:  T/R 12:00-3:00PM (in person)

This course will aim to explore how different academic disciplines engage with the concept of nostalgia. Nostalgia is a word, or more usually a feeling, that most people have used or felt; however, very few understand its constant presence in everyday life. We will study nostalgia from its earliest appearance in academia as a form of mental illness in the seventeenth century and follow its growing influence over, and manipulation of, contemporary ideas of national identity, consumerism, class, social media and the environment. We will attempt to understand how the politics of memory, belonging and collective remembrance reflect and inform current political discourse.

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